Faith, Honor and Beauty, 1992
Digital manipulated portraits, with gentalia and nipples removed.
Series of digital manipulated facial portraits, with all facial cavities
3D generated portraits, created using 3D scanning techniques, presented
on flat screen monitors anchored to the wall. The viewer can move the
monitors and the portraits respond to one another.
Huyghe & Philippe Parreno
Annlee: no ghost just a shell, 1999
The artists aquired "the copyright for a figure called 'Annlee' and
her original image from the Japanese agency "Kworks", which
develops figures (almost actors) for cartoons, comic strips, advertising
and video games of the booming Japanese Manga industry. 'Annlee' was a
cheap model: the price of a Manga figure relates to the complexity of
its character traits and thus its ability to adapt to a story-line and
'survive' several episodes. 'Annlee' had no particular qualities, and
so she would have disappeared from the scene very quickly."
1:9, 6, 2002
1:7, 7... Unlimited 2001
People 1:10, 1998 - 2001
Portraits of audience created using 3D body scanning techniques, often
direct in the gallery, from which stereolithography sculptures are made
at for example 1.10 ration
Responsive, animated 3D-generated facial self-portrait. Uses AI to
build upon knowledge and responsiveness
Bodies Incorporated, 1996
Bodies are created, being pieced together, male, female, other. They then
enter a larger online world in which they become avatars.
A 3D animation set in a stereotypical computer game environment, except
this time the inhabitants are wheelchair bound, limbless, and struggle
across the burning environment, trying to make their helicopter getway.